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The Possible is published twice a year as a limited edition print. PDFs of each issue are free to download here.
An in-depth look at the future of the office after COVID-19: how will physical distancing affect workplace culture? What impact will home-working have on demand? And could we could ever engineer a “virus-proof” environment?
COVID-19 has left healthcare systems around the world reeling — and pandemics are just one of the heightened threats humanity faces over the coming decades. How will we cope?
In this issue: nudge theory in the built environment, embodied carbon, the future of healthcare and who owns smart city data?
Welcome to a world of 24/7 stadiums, shape-shifting sports pitches, alternative-reality theme parks, and tours by dead rock stars. It’s going to be one hell of a ride …
In this issue: solutions for tackling urban air pollution, experiencing the future of entertainment, making space for nature in cities, and plugging the smartphone brain drain.
Prepare for take-off! With passenger numbers set to double, and technology shaking up everything from retail to runways, aviation is soaring into a new golden age.
In this issue: making cities resilient to terrorist attacks, climate change adaptation, a bird’s eye view of the future of airports, and the lost art of drawing makes a comeback
Working from home, cafes or co-working spaces has never been easier or more popular.
In this issue: the pursuit of wellness, the future of the workplace, how advances in digital modelling are changing design, and maximizing development around transport hubs.
Education is booming, the results of a growing global population with a keen thirst for knowledge. But how can today’s schools and universities prepare students for a world that doesn’t yet exist?
In this issue: pushing the limits of city density, the future of education, next-generation construction materials, and three ideas for totally recyclable buildings.
The internet has transformed the world of retail. But commercial centres still have a vital role to play as we move towards an “experience economy”